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[三维软件] ZBrush数字雕刻和绘画软件V4R8多语言中文版 Pixologic ZBrush 4R8 Win

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发表于 2017-6-17 01:09:54 | 显示全部楼层 |阅读模式
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本软件是由pixologic机构出品的ZBrush数字雕刻和绘画软件V4R8版,大小:1.1 GB,支持Win64位系统,语言:英语。

Pixologic发布了最受欢迎的数字雕塑和造型工具ZBrush 4R8。 许多新功能将在设计时提供更大的自由度,其中最重要的是实时布尔和矢量位移网格,造型工具,高质量多边形雕刻等等。
新功能列表扩展了ZBrush的数字雕刻工作流程。ZBrush 4R8引入了许多其他增强功能,例如新的Gizmo 3D转换工具,Lazy Mouse 2.0和一个新的Text Creator,将允许艺术家通过实时调整创建文本和Logo。 它还提供多种语言,能够创建自己的自定义翻译。

新功能包括:
Alpha 3D
Lazy Mouse 2.0
IMM Selector
3D Text & Vector Shape Creator
New LightBox with 3D Content
ZSphere DynaMesh Mode
Alpha Streaks
Brush Magnify
Plugin Updates

支持多语言
ZBrush 4R8现已推出几种语言:英文,中文(简体),法文,德文,日文,韩文和西班牙文。 您可以随时从一种语言切换到另一种语言。 除了正式支持的语言之外,甚至可以创建自己的翻译,与他人共享的自定义翻译。 ZBrush本身已经开发了一个直观而强大的系统来实现这一点。

更多相关教程请关注:Zbursh视频教程专区中文字幕教程专区

Pixologic ZBrush 4R8 Win
ZBrush is the 3D industry’s standard digital sculpting application. Use customizable brushes to shape, texture, and paint virtual clay, while getting instant feedback. Work with the same tools used by film studios, game developers and artists the world over.

Dynamesh is ZBrush’s digital clay. It rebuilds the topology of your model as you sculpt, creating a smooth, even surface for you to add fine details. Step between different resolutions of your model, and changes on any level will be applied to each one. This enables you to create complex models, but still be able to make big changes when you need to.
If you’re a concept artist or illustrator, you’ll find that ZBrush bridges the gap between 2D and 3D. Compose 2D images where you can make real-time changes, while maintaining accurate lighting and depth. Paint models with pixel-by-pixel control using customizable brushes. Use GoZ to create complex textures in PhotoShop and see them applied to your scene as you work.
ZBrush 4R8 introduces multi-language support, as well as many other enhancements such as a new transformation tool, the Gizmo 3D and a new text generator that will allow the artist to create text and logos with real-time adjustments. And these are only the beginning!

Live Boolean
For all their power, Boolean systems have historically required a lot of trial and error before finally getting a satisfying result. With Live Boolean, artists gain the ability to combine multiple sculptures together and see in real-time what the resulting mesh will look like. Any model can be subtracted from another, regardless of their polygon counts. You can even use Live Boolean with the existing instancing systems in ZBrush such as NanoMesh and ArrayMesh. While Live Boolean is active, you can even sculpt on your models while previewing the Boolean results. All of these options can be combined together to provide new sculpting workflows that are unique to ZBrush.

Real-Time Preview
Live Boolean is also excellent for creating hard surface models. Live Boolean makes it possible for you to preview any addition and subtraction operations between your source models, allowing adjustments to be made on the fly.
There is no guesswork, since you are able to dynamically see the end result before committing to the operation. You can adjust any part on a mesh and see it instantly impact the model. It’s 100% interactive, non-destructive and works with any sculpt.

Using Live Boolean for 3D Printing
Live Boolean is perfect for creating models for manufacturing, toy design, product design, collectibles, and more. Use any sculpt to create articulated joints, keys for 3D printing, hollowing, or even to create molds for production.

Converting Your Live Booleans
The Live Boolean function is not only a preview system inside ZBrush but can also be converted to true geometry to allow export for use in other applications.
When it comes time to finalize a Live Boolean creation, simply click a single button and the Live Boolean process will be converted to geometry. The structure of your models will change as little as possible, with topology changes only taking place where the source models connect to each other. Even with models that are comprised of several million polygons, the result can be generated in just a few seconds.

Vector Displacement Mesh Feature
Expand your Alpha arsenal with a new library of Vector Displacement Meshes (VDM). These are 3D sculpts used as brush building blocks that will allow undercutting when drawing on a model’s surface. As an example, you can draw a nose complete with nostrils in a single brush stroke. Or an ear with complete front and back sides. Or a bent finger, scales with a raised angle or even an open mouth. All of this without lost depth or detail.

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发表于 2017-7-6 23:19:15 | 显示全部楼层
偶浪荡江湖几十载 失过马 卖过刀 走过麦城 也有过春风得意 过关斩将的经历,即使把一生阅历整理成册,也决不会想到CG牛网有这么精妙绝伦的CG资源!CG教程、游戏模型、AE模板、unity和虚幻游戏引擎资源、PS平面素材等等正乃是我曾终日而思之,不如须矣之所学也。
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发表于 2017-7-7 12:45:54 | 显示全部楼层
偶浪荡江湖几十载 失过马 卖过刀 走过麦城 也有过春风得意 过关斩将的经历,即使把一生阅历整理成册,也决不会想到CG牛网有这么精妙绝伦的CG资源!CG教程、游戏模型、AE模板、unity和虚幻游戏引擎资源、PS平面素材等等正乃是我曾终日而思之,不如须矣之所学也。
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发表于 2017-7-9 11:09:49 | 显示全部楼层
本来偶已决定不会在系词回任何帖子了,但是今日拜读CG牛网之高作,偶告诉自己如此经典之贴是一定要回的!这是千百年来版友翘首以待的好CG资源啊!苍天开眼啊,让偶在心灰意冷之时得以观得如此精彩绝伦的好贴!
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发表于 2017-7-12 09:09:47 | 显示全部楼层
什么时候有mac版呢
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发表于 2017-7-12 15:43:03 | 显示全部楼层
确实好用嘛?谁用过
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发表于 2017-7-23 00:48:08 | 显示全部楼层
偶浪荡江湖几十载 失过马 卖过刀 走过麦城 也有过春风得意 过关斩将的经历,即使把一生阅历整理成册,也决不会想到CG牛网有这么精妙绝伦的CG资源!CG教程、游戏模型、AE模板、unity和虚幻游戏引擎资源、PS平面素材等等正乃是我曾终日而思之,不如须矣之所学也。
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发表于 2017-8-2 16:21:35 | 显示全部楼层
非唱的给力啊
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