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[贴图软件] Substance Designer纹理材质制作软件V2017.1.1-354版 Allegorithmic Substance Des...

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发表于 2017-7-25 01:39:50 | 显示全部楼层 |阅读模式
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本软件是由allegorithmic机构出品的Substance Designer纹理材质制作软件V2017.1.1-354版,大小:370 MB,支持Win64位系统,语言:英语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。
用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

更多相关内容请关注:贴图软件专区

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Allegorithmic Substance Designer-2017.1.1-354 Win
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.
Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity
Install:
(1) Run the installer
(2) Replace Substance Designer.exe with the cracked file
2017.1.1
Changed:
[Bakers] Add a “Reset” action” on resource fields
[Bakers] Use black color when no vertex color is found
[Presets] Hide the preset widget on instances when no presets are available
[Preferences] Remove the “Compute binormal by fragment” option in the project settings (now this option is handled in the tangent frame plugin)
sbsupater.exe adjustments
Fixed:
[Bakers] The “error” system no longer works
[Bakers] options serialization: old keys remain
[Bakers] crash when changing the name of a baker
[Bakers] UI glitches
[Content] Color Match filter – difference between CPU/GPU
[Content] Some GrungeMaps output 8bits images instead of 16bits
[Graph] Crash when using the X “switch links” on fx-map node
[3D View] Random crash when opening 3D View
[3D View] Binormal are always computed by fragment, no matter the tangent space plugin
[Updater] XML error when using specific font
[Cooker] modulo on negative number does not return the same result as the engine
[UI] interface issue when using pick gradient on high DPI screen
[MDL] Color node doesn’t keep his value
[Packaging] Mikkt Unreal tangent space plugin is missing

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