本视频教程是由Lynda机构出品的3DSMax与Zbrush次世代游戏轮胎制作视频教程第一季,Gumroad Next Gen Game Art Production Part 1 by Isaac Oster,时长:2小时,大小:11 GB,MP4高清视频格式,附工程源文件,教程使用软件:3DSMax,Zbrush,作者:Isaac Oster,共5个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
Gumroad Next Gen Game Art Production Part 2 by Isaac Oster
This is the second section of a two part tutorial series covering the entire process for creating the textured low poly wheel above. The project is presented in real time, and narrated throughout.
This section of the series covers retopologizing the high poly model in Zbrush, laying out UVs in 3DS Max, baking procedural maps in Xnormal, and creating textures using Quixel Suite.
This series assumes a basic familiarity of both 3DS Max and Zbrush. Procedures and tools used throughout the tutorial are explained and demonstrated in detail.
In case you’d like to run through the texturing pipeline without building the asset first, the high poly .ZTL, low poly .OBJ, and texture bakes are available for purchase separately.